Dnd 5e Epic Boon Dmg Page

Any character with an epic boon or divine blessing (see core GM guide) can tap into their own inherent power to attune themselves to an epic magic item through epic attunement. They and the mythic item join their destinies together. SRD Rules Reference for Dungeons & Dragons 5th Edition. Check out our other SRD sites! The missing index from the Dungeon Master's Guide 5th edition: magic items by category.

The missing index from the Dungeon Master's Guide for 5e

This index contains the magic items from the Dungeon Master's Guide grouped according to their category.

Categories

Armor

NameDMG page
Adamantine Armor150
Animated Shield151
Armor, +1, +2, or +3152
Armor of Invulnerability152
Armor of Resistance152
Armor of Vulnerability152
Arrow-Catching Shield152
Demon Armor165
Dragon Scale Mail165
Dwarven Plate167
Efreeti Chain167
Elven Chain168
Glamoured Studded Leather172
Mariner's Armor181
Mithral Armor182
Plate Armor of Etherealness185
Sentinel Shield199
Shield, +1, +2, or +3200
Shield of Missile Attraction200
Spellguard Shield201

Potions

NameDMG page
Elixir of Health168
Oil of Etherealness183
Oil of Sharpness184
Oil of Slipperiness184
Philter of Love184
Potion of Animal Friendship187
Potion of Clairvoyance187
Potion of Climbing187
Potion of Diminution187
Potion of Fire Breath187
Potion of Flying187
Potion of Gaseous Form187
Potion of Giant Strength187
Potion of Growth187
Potion of Healing187
Potion of Heroism188
Potion of Invisibility188
Potion of Invulnerability188
Potion of Longevity188
Potion of Mind Reading188
Potion of Poison188
Potion of Resistance188
Potion of Speed188
Potion of Vitality188
Potion of Water Breathing188

Rings

NameDMG page
Ring of Animal Influence189
Ring of Djinni Summoning190
Ring of Elemental Command190
Ring of Evasion191
Ring of Feather Falling191
Ring of Free Action191
Ring of Invisibility191
Ring of Jumping191
Ring of Mind Shielding191
Ring of Protection191
Ring of Regeneration191
Ring of Resistance192
Ring of Shooting Stars192
Ring of Spell Storing192
Ring of Spell Turning193
Ring of Swimming193
Ring of Telekinesis193
Ring of the Ram193
Ring of Three Wishes193
Ring of Warmth193
Ring of Water Walking193
Ring of X-ray Vision193

Rods

NameDMG page
Immovable Rod175
Rod of Absorption195
Rod of Alertness196
Rod of Lordly Might196
Rod of the Pact Keeper197
Rod of Resurrection197
Rod of Rulership197
Rod of Security197
Tentacle Rod208

Scrolls

NameDMG page
Scroll of Protection199
Spell Scroll200

Staffs

NameDMG page
Staff of Charming201
Staff of Fire201
Staff of Frost202
Staff of Healing202
Staff of Power202
Staff of Striking203
Staff of Swarming Insects203
Staff of the Adder203
Staff of the Magi203
Staff of the Python204
Staff of the Woodlands204
Staff of Thunder and Lightning204
Staff of Withering205

Wands

NameDMG page
Wand of Binding209
Wand of Enemy Detection210
Wand of Fear210
Wand of Fireballs210
Wand of Lightning Bolts211
Wand of Magic Detection211
Wand of Magic Missiles211
Wand of Paralysis211
Wand of Polymorph211
Wand of Secrets211
Wand of the War Mage, +1, +2, or +3212
Wand of Web212
Wand of Wonder212

Weapons

NameDMG page
Ammunition, +1, +2, or +3150
Arrow of Slaying152
Berserker Axe155
Blackrazor (Sentient Item)216
Dagger of Venom161
Dancing Sword161
Defender164
Dragon Slayer166
Dwarven Thrower167
Flame Tongue170
Frost Brand171
Giant Slayer172
Hammer of Thunderbolts173
Holy Avenger174
Javelin of Lightning178
Luck Blade179
Mace of Disruption179
Mace of Smiting179
Mace of Terror180
Moonblade (Sentient Item)217
Nine Lives Stealer183
Oathbow183
Scimitar of Speed199
Sun Blade205
Sword of Answering206
Sword of Life Stealing206
Sword of Sharpness206
Sword of Vengeance206
Sword of Wounding207
Trident of Fish Command209
Vicious Weapon209
Vorpal Sword209
Wave (Sentient Item)218
Weapon, +1, +2, or +3213
Weapon of Warning213
Whelm (Sentient Item)218

Wondrous Items

NameDMG page
Alchemy Jug150
Amulet of Health150
Amulet of Proof against Detection and Location150
Amulet of the Planes150
Apparatus of Kwalish151
Bag of Beans152
Bag of Devouring153
Bag of Holding153
Bag of Tricks154
Bead of Force154
Belt of Dwarvenkind155
Belt of Giant Strength155
Boots of Elvenkind155
Boots of Levitation155
Boots of Speed155
Boots of Striding and Springing156
Boots of the Winterlands156
Bowl of Commanding Water Elementals156
Bracers of Archery156
Bracers of Defense156
Brazier of Commanding Fire Elementals156
Brooch of Shielding156
Broom of Flying156
Candle of Invocation157
Cap of Water Breathing157
Cape of the Mountebank157
Carpet of Flying157
Censer of Controlling Air Elementals158
Chime of Opening158
Circlet of Blasting158
Cloak of Arachnida158
Cloak of Displacement158
Cloak of Elvenkind158
Cloak of Invisibility158
Cloak of Protection159
Cloak of the Bat159
Cloak of the Manta Ray159
Crystal Ball159
Cube of Force159
Cubic Gate160
Daern's Instant Fortress160
Decanter of Endless Water161
Deck of Illusions161
Deck of Many Things162
Dimensional Shackles165
Driftglobe166
Dust of Disappearance166
Dust of Dryness166
Dust of Sneezing and Choking166
Efreeti Bottle167
Elemental Gem167
Eversmoking Bottle168
Eyes of Charming168
Eyes of Minute Seeing168
Eyes of the Eagle168
Figurine of Wondrous Power169
Folding Boat170
Gauntlets of Ogre Power171
Gem of Brightness171
Gem of Seeing172
Gloves of Missile Snaring172
Gloves of Swimming and Climbing172
Gloves of Thievery172
Goggles of Night172
Hat of Disguise173
Headband of Intellect173
Helm of Brilliance173
Helm of Comprehending Languages173
Helm of Telepathy174
Helm of Teleportation174
Heward's Handy Haversack174
Horn of Blasting174
Horn of Valhalla175
Horseshoes of a Zephyr175
Horseshoes of Speed175
Instrument of the Bards176
Ioun Stone176
Iron Bands of Bilarro177
Iron Flask178
Keoghtom's Ointment179
Lantern of Revealing179
Mantle of Spell Resistance180
Manual of Bodily Health180
Manual of Gainful Exercise180
Manual of Golems180
Manual of Quickness of Action181
Medallion of Thoughts181
Mirror of Life Trapping181
Necklace of Adaptation182
Necklace of Fireballs182
Necklace of Prayer Beads182
Nolzur's Marvelous Pigments183
Pearl of Power184
Periapt of Health184
Periapt of Proof against Poison184
Periapt of Wound Closure184
Pipes of Haunting185
Pipes of the Sewers185
Portable Hole185
Quaal's Feather Token188
Quiver of Ehlonna189
Robe of Eyes193
Robe of Scintillating Colors194
Robe of Stars194
Robe of the Archmage194
Robe of Useful Items195
Rope of Climbing197
Rope of Entanglement197
Saddle of the Cavalier199
Scarab of Protection199
Sending Stones199
Slippers of Spider Climbing200
Sovereign Glue200
Sphere of Annihilation201
Stone of Controlling Earth Elementals205
Stone of Good Luck (Luckstone)205
Talisman of Pure Good207
Talisman of the Sphere207
Talisman of Ultimate Evil207
Tome of Clear Thought208
Tome of Leadership and Influence208
Tome of the Stilled Tongue208
Tome of Understanding209
Universal Solvent209
Well of Many Worlds213
Wind Fan213
Winged Boots214
Wings of Flying214

D&d 5e Epic Boons Dmg

5e SRD >Gamemastering >Magic Items >

While not all campaigns get to high levels, there is always a need for a regular dose of new legendary magic items to adorn the throne rooms and deepest dungeons of your game. In addition, the core epic rules offer some exciting options for your heroes to reach impossible heights whenever you wish to open up those options for play, which can happen even at lower levels.

To expand the scope of what you can do in your campaign with magic items, some items in The Dragon’s Hoard feature a new concept to really set some magic items apart called Epic Attunement! Not all magic items need to be epic in their scope and power, but some of the items we present here will, so using the rules here will help you use (and even create your own) magic items whose power can grow even as your heroes do!

Epic magic items represent magic items that are infused with the raw power of destiny, drawing them inexorably to the hands of fate’s champions. Some are truly legendary in terms of their abilities, while others are more prosaic in power. What they share in common is that they have hidden powers that may not be immediately obvious to their wearers or wielders until the circumstances are right. An epic item might need a unique trigger or offering or event to unlock their abilities. This could happen entirely by accident, when PCs stumble onto the proper circumstance that unleashes the item’s true power. Alternatively, they may discover the nature of the item they hold, in which case PCs wishing (or needing) to activate the item in question must first discover what is needed to awaken it and where they need to go and whom they need to befriend or appease to make it happen.

Even if an epic item is not so difficult to activate, they provide a hidden layer of mystery about magical items by providing a mechanism to make them truly wondrous. Epic items can be closely associated with ancient or fallen cultures and civilizations, with the magic they contain being an irreplaceable relic of that time and those people. It cannot be replicated or duplicated by modern magic, and many people might want to steal it in hopes of someday making rediscovering that power. It helps add color and depth to the flavor text of different magical cultures, because it puts some mechanical teeth into the history and lore of that culture.

In any case, the hidden properties of these items can be unlocked by those with sufficiently strong wills. Adventurers from every land love to find and get a hold of these mighty relics, believing that they have the ability to do so, but ultimately it is up to the item itself to decide whether or not to reveal itself fully. With some exceptions, epic magic items are not precisely sentient, but all of them are dimly aware of their power and their place in the universe and can sense whether the hand that grasps them is fit to wield them, silently judging their owners until they find the right moment to unlock their true potential.

Epic Attunement: When discovered, epic magic items possess certain powers that anyone can use, just like a regular magic item. Some require attunement while others may not. However, in order to realize their full power, the wielder must forge a bond with the item by epic attunement. This functions similarly to attuning your character to any other magic item. This can happen if special circumstances or conditions are met, such as bathing a sword in the heart’s blood of a dragon or anointing the item with the sacred oils of the Sun God for seven straight days at dawn. Such attunement may be permanent or it may be temporary, as the item’s powers may persist only for the duration of an emergency and then fade away until they are needed once more. Epic attunement is limited to a single epic item at a time, but otherwise it counts as a normal attunement slot for that PC.

Dnd 5e Epic Boon Dmg Pages

Alternatively, characters that carry the spark of destiny within themselves may be able to link their own glorious fate with that of such an item. Any character with an epic boon or divine blessing (see core GM guide) can tap into their own inherent power to attune themselves to an epic magic item through epic attunement. They and the mythic item join their destinies together. At the GM’s option, characters with such a boon or blessing may be able to attune a mythic item in addition to their normal limit of attuned items.

Villains may be able to use the full power of epic magic items as well, of course, though the GMs should only allow them to allow major arc villains that will be memorable. The defeat of such foes may in itself be the triggering condition that allows the item’s powers to be unlocked for the heroes.

Example Epic Attunement Items

Dnd 5e Epic Boon Dmg Page

D&d 5e Epic Boon

The Dragon’s Hoard #2 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, and Jeff Ibach.